going to track with new mods what rpm should i leave at. mods:longtubs'3"y pipe no cats,ls6 ported heads,560/230 cam air lid 6speed with 3:42 rear street tires thanks
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going to track with new mods what rpm should i leave at. mods:longtubs'3"y pipe no cats,ls6 ported heads,560/230 cam air lid 6speed with 3:42 rear street tires thanks
never been to*â€*he strip so dont take my word, but just to throw it out there, i'd slip the clutch at like 2.5k then nail it when you get rolling, depeding on how sticky your tires , with those mods you might break them loose from a roll
do u have any suspension mods as far as traction goes
i just got subframes and a panhard bar for less than 250 shipped from
lmperformance.com
they will help you launch better and hold traction
thanks
Too many variables. Track conditions, tires, mods, etc.
It's different every time. Slipping the clutch from 2000-3000 seems to work. Unless you have an aftermarket clutch, you may have issues trying to launch.
My stock clutch won't let me hook up at the track. Either the tires stick and I bog, or they slip, or the tires GRIP and my clutch slips.
On street tires, you may just want to leave at idle though, or else you're going to spin a BUNCH.
best thing is trial and error, everyone's car behaves differently, but we put u in the ball park